NEW FEATURE REQUEST.Please add 'Advance' Section of individual material to the entire OBJECT Setting and Group Setting, so that I can toggle 'Visible to Camera', 'AO mode' and other options for all the items inside a single object or a group.Reason: I have imported my c4d phone model into element 3D. Now I want the phone cover frame, camera module and screen to be ignored from AO or sometimes I want my entire phone model to be 'Invisible To AO/Glow', so then how can I do it fast? I have to find each item, click on it, scroll and toggle that option. That's a lot of work. It would be super fast if get those 'Advance' material options in Object/Group settings.
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Video Copilot Element 3D 2.2.2 Build 2168 Crack Free Download Latest Version for Windows. It is full offline installer standalone setup of Video Copilot Element 3D 2.2.2 Build 2168 Crack mac for 32/64. Video Copilot Element 3D 2.2.2 Build 2168 Overview. Video Copilot Element 3D v2 is an advanced 3D object and particle render engine.
Hi everybod,I have a license for Element 3d v2. Since I installed on my new workstation the element 3d plugin, I have never managed to make it work.
I can just run the 1.6 version. My only fear is that element 2.2.2 or 2.2.0 are not compatible with my graphics card Nvidia K2200 Quadro.I wrote the assistance Video Copilot but for now I have not received any suggestion. Plus I installed on my laptotp the same version of Windows 10 and on that laptop element v 2.2.2 works correctly.If anyone had any suggestions, it would be really appreciated.Thank you and Andrew Kramer for President!
Hi Andrew,Really love this plugin - it's an essential part of our workflow and is something we use more than any other plugin / 3D application.Just a suggestion for the next version - would it be possible to integrate a timeline into the viewport, so that OBJ animated sequences may be viewed within the element scene setup, instead of having to either offset the objects frames or return to the composition view to preview the animation?Keep up the amazing work and all the best for NAB later this week. For those taking pops on here at Andrew and VC, I'm willing to bet if an opportunity like this came your way you would all up and leave what you were doing and give 100% even more.
As a family man also, I can understand the commit and constraints working in this line of work can cause. Didn't JJ just quote that he didn't want to do the second film partly because he didn't want his family to hate him.Nothing last forever and I wish them all the best. If anything I'm so thankful for what knowledge I've received from these guys.If I got a job working on something like this, I would need to give all my energy after all isn't this what we are all working towards in our own ways! He's worked hard, got talent and to be honest, for those people having a moan here, I wouldn't think twice about dedicating my energy somewhere else as opposed to an audience as fickle as some of these comments I'm reading.Go for it chaps, well deserved and thanks for everthing so far! I think the reason was let slip by Ryan on Film Riot the other week.
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Seems we've finally lost Andrew to Hollywood:( Ryan said Andrew had to fit in finishing Intercept around his full time job at Bad Robot. This explains why the tutorials and site updates have been so few and far between, mostly consisting of overviews of the new versions of Element 3d which are coded I presume by the people who get the jobs advertised on the site. Congratulations in order for Andrew in that case and thanks for all the unparalleled help you've given the motion graphics community over the last 15 years or so. Hope you find time to keep the site's quality up. A quick hello would be a good start! Hello Andrew. How have you been!?I have a question.
Can we have a simple 'Sticker effect' inside Element 2?I mean, a have a scene with a table, and I just want to have plane over the table, with a PNG texture, with alpha channel.The only thing that seems to working, is when I use the 'alpha threshold' option.But that give me jagged border to my sticker.like a 1 bit alpha. GIF style.I tried the new 'matte alpha' option.but it only cuts hole with the shape of the plane, over my scene.I even tried using 2 element 3d plugins unified.but with no luck.So, Am I missing something?Or is this a limitation of the plugin.Thank you very much for everything!Marcos. Marcos,There are many ways to do this, the first I would use would create a 3D NULL on your table with Element. Turn your sticker into a 3D layer and copy and paste the position of the null to your sticker then parent sticker to the null. That way IF you want to move the null, the sticker will follow. You could also past the sticker in its own comp with a texture of the table underneath as another layer, Then use that comp as a texture map for the table. There is always more than one way to skin a rabbit and I'm sure other fans will give you other ways to achieve the look you need.Hope this helps and good luck with your projectChristian Michael.
Thanks Christian and Sean for your help.The thing is, I tried those.The first thing I did was having the sticker in the right 3d position 'outside' element.That works.If you dont have stuff above it in the shot. (i have) and if you have any shadow from models from inside element casting on top (also, I have).Now, Christian, the workaround you mentioned of having the sticker as a texture of the table, is valid. Marcus,Some of the suggestions above I wouldn't exactly call them a 'workaround'.
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They are all respectable suggestions to the 'first' obstacle you came across and asked for help with. Once it was explained the ways you could get the 'sticker effect' to stick to the table, you then explained, there were other 3D elements on the table which were obscuring. This wasnt mentioned before.Then when another member gave another example of how to overcome the challenge with a custom shape mask and add a custom texture, you then mention the PNG has spray paint transparency.again, good information to know at the beginning of your reach out as this is a challenge in itself. But Im sure not impossible to work out.II know you already know, so I want you to understand so you dont think Im trying to insult you, there is no such thing as a one button fix for anything. Even the simple task of extruding text, takes a single click to extrude, but you THEN must tell element how many copies you want, add the bevel, a material, lights, mood etc and as simple as that task is.its not a one button fix. Thats what makes this all fun for some, and allows others to earn a living, so I guess a sticker effect such as you mention is wrapped more around Alpha channel adjustments rather than a single button one click effect.There are Tutorials to help with transparency in E3D for fire, smoke, particles etc and using another instance of Element to create a world position mask.
Im sure if the good people who visit this site would have known ALL the details to start off with, we could have been more accurate in sending you in the right direction.In the meantime, I think if you look up the following VC releases, you should find the help you need and adjust it to your needs. Good luck with your project.Element 3D V1.6: Top Features! March 26th, 2013 Mentions 3D obscure with fire.The Day Before Element 3D V2! (Now Available!) December 1st, 2014 Transparency modes such as Screen & Add.This site only allows one link at a time so cut and paste the titles into the VC search bar at the top right of the site.Christian Michael. Christian Michael, thank you again.Of course I'm taking in consideration every you guys told me.And maybe 'workaround' wasn't the best world to use.so, bottom line, I think everything you and the other guys says works, and helps.And please believe me, I don't want a one button fix.I'm just suggesting that would be nice to have an texture with alpha channel, that you can apply to a plane, just like you have in any 3d software.But then again, maybe there's a limitation for that.Thank youMarcos.
Thank you Christian Michael and Wayne Heywood for your answers.As Mr.Wayne (nice name!!!:-0 ) said that some people claim others work as their own and get the rights, that is what happened with me.My video featured me and my friends with some powers and all that, but it still gave me a notice.Then i found a website where we can paste the link and inform what is wrong (that website is a partner of youtube) and then within 24-48 hours the problem will be resolved. It actually did!!!Thank you for your answers. I really appreciate it:-)Check out my channel.I'm new to it and I'm still learning things.Would be nice if you can tell me if I'm doing something wrong.Thank YOU. Hey andrew and everyone else in here.can you guys recommend a good tutorial for a complex camera movement.
I tried everything. It just won't look smooth. I have started from scratch about 20 times by now. Played around with pinning the camera to a null object. Either the keyframes are heavily visible or or the motion is smooth but the camera is turning in weird ways. Tried to correct the bezier curves by hand but it just won't work.kinda frustrated at this point. Sorryif anyone has good link or idea it would be much appreciated.
Have you guys yet tried to add parallax mapping? Can we expect to see that feature in the future? Along with that, can we expect relief mapping (also known as parallax occlusion mapping or self-shadow mapping)?
Both of these are used a great deal in video game render engines, and can be done quite efficiently. They can also be done using the same map, just add an occlusion check-box and self-shadow check-box to the parallax tab (if you make one).Here's an example of a simple parallax openGL shader (starting on page 16):An example of relief/occlusion/self-shadow mapping can be found here:Please add them one day! Pretty please! They would be fantastic additions to the Element 3D tool kit, and I would absolutely love it even more than I already do!:D. Hey Andrew.Dude, HELP ME PLEASE!Is there anyway to create animated 3D objects (inside E3DV2, of course) by adding a native AE mask that has animations on its path propriety and then extruding it?I know. E3D has a amazing tool to import OBJ sequence. But, for this I need create my animation 3D object inside a 3D software like 3DS MAX, exporting the sequence OBJ files and then import to E3D.
But, I would like to know If is possible make the whole thing inside the AE, by just extruding a animated layer mask.Sorry my bad english. I'm brazilian and I don't want using google translate for this.Thanks bro.
It's definitely got a lot to do with how you light the scene and the textures, what Michael already noted. Maybe you just need to up the multi and super sample rate a bit you might have it set on a lower setting, also there is a checkbox that says USE DRAFT TEXTURES, see if that is not accidentally on, and what happens when you bump the sample rate up to lets say 8x.Other than that yeah, it's a lot to do with modelling, textures, lighting and your camera movements. Like, it's not just the gfx card that makes your scene beautiful;). Sup dudes!Okay, problem time (well, not a problem, just. My problem)When using a group symmetry, the reflections are only useful on the original item, while the instances glitch. So, I've been creating and positioning my geometry within a group folder at 0,0,0 which has symmetry turned on so as to 'see' my final idea take shape.
Then once happy, turning the symmetry off, duplicating the group and rotating the folder 180 degrees.So I guess, my question is, is this currently the only workaround? Or have I missed something? Jeremiah, I haven't compared speeds between the two formats.
In one of Mr. Kramer's tutorials, I think the intro to E3D 1.5, he explains that with an obj sequence, all of the frames are loaded simultaneously into your VRAM. So it follows that too many obj frames in your sequence would cause your graphics card to crash, depending on how much VRAM you have.
(more VRAM = more obj frames) I don't know if C4D animations work the same way. The number of polygons and texture size come into play as well. People will be able to do incredible things with this plugin but I rarely see anyone doing anything that's not in Andrew's tutorials.
I think there's a real need for a series of comprehensive tutorials to handhold people a bit further so they can make the jump themselves into making more original works. Obviously Andrew is too busy to do this and his tutorials are a rare treat these days.
I really wish he'd hire someone to make these under his guidance. People would be happy to pay for an advanced course I'm sure. Nothing to stop a third party doing this but maybe no one but Andrew considers themselves accomplished enough to teach the subject as nothing's appeared so far. Anyway I'm sure we'd rather have an official product. It would be another great money earner for Video Copilot;).
I'd like to disagree. Yes, there are tons of new features but it got so much easier to do basic stuff and you don't need many of the workarounds required in V1.6. Also the plugin is out since 6 months and that's a lot of time to get your hands dirty on your own.@Another Darren: You posted nearly exactly the same one month ago. Last time I replied with a link to a quite extensive 5 part tutorial I did about group folders and aux channels. Have you watched those? If yes, you should have quite a better understanding of some of the new features of Element V2.
A lot of people want a lot of things, and most from differing directions. It's a diverse community here with diverse needs.I'm not a person of faith, but VCP does have a number of customers that use their products for religious productions. I often don't agree with their views, I think cussing is fine, but I can respect that they don't like it.Andrew has a talented team of people around him, I'm sure they are processing this. I don't think it helps them if we complain about complaining (like I'm doing:P).I feel confidant that if people have questions, they can get them answered here or on the forums. Somehow I missed you posting that link.
Not sure how. I will certainly check the videos out tomorrow and thanks for putting them together.I've realised one thing that would make the whole learning process simpler.
The Element 3d training by VC so far has been piecemeal, to mark each new release. As a result, when I get stuck I'm constantly having to wrack my brain, or if I'm lucky the notes I made, to find in which video and where in it, it was explained. Just a simple all-in-one-place logical runthrough would be a big help and confidence builder. Amazing update! And so glad it works with AE CC 2015! Well done guys!!:)It's a great tool for really fast turnaround high quality stuff. If anyone has a sec check this example below of something we had to do in 2 days for a TV pilot.
The drone model was based on a CAD drawing we cleaned up in C4D and then rigged and animated entirely within Element 3D V2. Everything else was all done in Element too.
Certainly couldn't of done it in a different 3D package or using AE & C4D's Cineware in such a short space of time.
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